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Madness project nexus 2 steam group
Madness project nexus 2 steam group








madness project nexus 2 steam group

Look for suitable deposits for metal, rare metals, and concrete. As you continue through the game, make sure you have a steady increase in resources in case of any disasters, unexpected events, or mysteries.Īn incredibly important part of early colonization is to determine where you will gain future resources. Personally, this info can sometimes be misleading, as you might have a decline in resource inventory, when your info suggest you are producing more then consuming.

#Madness project nexus 2 steam group upgrade#

When hovering over your resources, you can view their production, consumption, maintenance, current upgrade constructions, and other info like it’s last export. Power Accumulators require one Polymer per maintenance as well, and while you can find Polymer on Mars surface, it is better to build what you need and nothing more. An example of resource management is to limit your concrete extractor to one early on, as they require machine parts to maintain, which you have yet to produce. All buildings require different resources to maintain, some of which you are very limited on. From there, I recommend avoiding anything that either requires an upgrade, as you won’t have the resources, or buildings that are not essential early on such as the Subsurface Heating (unless in a area with high cold waves)Įarly on, managing your resources is vital. Low-G High-Rise is my personal go to, so that you can have a larger number of colonists early on before needing another dome. Soil Adaptation will nearly guarantee your colonists won’t starve, compared to Hydroponic Farms or Fungal Farms which are not as effective.

madness project nexus 2 steam group

Next I recommend Soil Adaptation and Low-G High-Rise. Both of these increase your research by 100 for a total of 200 more per Sol which will allow for faster research. Very important research to start ASAP include both the Explorer AI and Earth-Mars Initiative. Now you are off to a good start.Īs you begin choosing research, realize there are many starting options that have little impact early on, or are a waste of research until you begin increasing your research output. Build up your resources, then when you have enough for a dome and all necessary buildings to keep it running, do so, as your drones are building, your transport and concrete extractor will continue to gather resources. Begin using transports to gather metal, explorers to gain new technologies, breakthroughs, and research, and your commander to build/clear areas. Start with the basics, I begin any map with a few large solar panels, a sensor, one concrete extractor, a power accumulator, and a drone hub. All sponsors have different starting funds, so use further purchases wisely. Purchasing the remaining vehicles via supply pod is great for both short term and long term strategy. Some sponsors only provide one or two of these vehicles. It’s important to categorize locations for your buildings so your colony runs smoothly.īeginning a new map, I recommend starting with the holy trinity – Transport, Explorer, and Commander. Make sure you have a large plot for your domes and any larger domes you might build in the future. Before even placing your rocket, pause the game and visualize how you are going to build your colony, find suitable spots for your power accumulators, landing pads, MOXIE’s, storage, etc.










Madness project nexus 2 steam group